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How difficult would it be to create a PS1-esque video game?

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The closest project that I worked on to this kind of thing was 'Til Morning's Light, a mobile-based adventure game set in a haunted house with a similar overall feel to it to a Playstation 2 or Gamecube-era game, as opposed to a PS1/N64-era game. read more

As Daniel noted, with the tools today, creating game mechanics and character interactions is much easier than it used to be. The real money, the real difference between an NES game and a PS1 game, is the art. Character models. Clothing changes. Accessories. Weapons, armor. Customizations. Palette swapping. NPCs of varying appearances. read more

If any game genre is most synonymous with difficulty, it is the arcade 2D shoot-‘em-up, known today as the shmup. And it is developer Cave that pushes devotees of the form like no other. Which Cave game is the hardest is highly subjective, but in terms of undiluted difficulty, the insect-themed Mushihimesama’s infamous Ultra mode might take it. read more

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