Underwater levels in platformers, token diving sections in open-world games—they're usually not great. Swimming controls usually fill us with dread because they don't get the same care or finesse as everything that surrounds them. read more
Also Sharks and Minnows in which a player (Shark) tries to capture the minnows who are crossing the pool underwater. Bringing them to the surface means they are no longer a minnow and become a shark. Last minnow wins. read more