What makes this game friendship-destroying is the complete frustration and lack of trust it creates, which persists long after the game is no longer played. In summary: there are two sides, the Resistance—who run missions—and the Spies—who are trying to subvert the Resistance’s missions. read more
and the answer is the same reason there's a Damn You Autocorrect game and a Storage Wars game -- bad board games are easy to make and grandparents who want to give their grandchildren a "hip" gift have deep pockets. read more