Unlike many other Dungeons & Dragons monsters, the beholder is an original creation for D&D, as it is not based on a creature from mythology or other fiction. Rob Kuntz's brother Theron O. Kuntz created the Beholder, and Gary Gygax detailed it for publication.
The displacer beast was inspired by the coeurl, a feline-like creature from the 1939 science fiction story "Black Destroyer" by A. E. van Vogt, later incorporated into the novel The Voyage of the Space Beagle (1950).
The mimic has a powerful adhesive that holds fast to creatures who touch the creature, allowing the mimic to beat the creature with its powerful pseudopods. The mimic was introduced in the first edition Advanced Dungeons & Dragons game's original Monster Manual. The mimic has appeared in subsequent editions.
Other creatures can enter the space, but a creature that does so is subjected to the cube's Engulf and has disadvantage on the saving throw. Creatures inside the cube can be seen but have total cover. A creature within 5 feet of the cube can take an action to pull a creature or object out of the cube.
Multiattack: The owlbear makes two attacks: one with its beak and one with its claws. Beak: Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 10 (1d10 + 5) piercing damage.
The lich / l ɪ tʃ / is an undead creature found in the Dungeons & Dragons (D&D) fantasy role-playing game.Liches are spellcasters who seek to defy death by magical means.. The term derives from lich, an archaic term for a corpse, which survives in the term lychgate
The first hardcover D&D rulebook featuring statistical information on the drow was the original Fiend Folio. Gygax wrote this entry, listed under "Elf, Drow", according to the book's credits section. The text is a slightly abridged version of the text originally found in modules G3 and D3.
The 3.5 Edition D&D supplement Lords of Madness provides that the Illithid were a star-faring people who existed at the end of time. Facing annihilation, the Illithid traveled to the past, arriving roughly 2000 years before the present in any given D&D campaign.