Although CGI animation technology was initially used for creating 2D images, it was the advent of 3D computer graphics in films and televisions which raised the bar for computer imagery. In this Techspirited article, we find out what CGI animation is and how it works.
Anticipation is one of the fundamental 12 basic principles of animation, as set out by Frank Thomas and Ollie Johnston in their authoritative 1981 book on the Disney Studio titled The Illusion of Life. An anticipation pose or drawing is a preparation for the main action of an animated scene, as distinct from the action and the reaction.
Follow through and overlapping action is a general heading for two closely related animation techniques which form part of the 12 basic principles of animation, identified by Frank Thomas and Ollie Johnston in their authoritative 1981 book on Disney Animation, The Illusion of Life.
Motion graphics is a pretty niche industry among designers, requiring a great deal of extra training. But the pay off can be worthwhile, with less competition and a great deal of jobs out there: advertisements for everything from sports to consumer electronics, animated and live action movies, and music videos.
Slow In and Out. This refers to the spacing of the inbetween frames at maximum positions. It is the second and third order continuity of motion of the object. Rather than having a uniform velocity for an object, it is more appealing, and sometimes more realistic, to have the velocity vary at the extremes.
Pose-To-Pose Action. Straight Ahead Action. Straight ahead action is so called because an animator literally works straight ahead from the first drawing in the scene. This process usually produces drawings and action that have a fresh and slightly zany look, because the whole process is kept very creative.