I'm not saying you shouldn't buy the Samsung Gear VR, which costs $200 and comes in two flavors: one for the Samsung Galaxy Note 4 (which I reviewed back in December 2014), and one for the Samsung Galaxy S6 and S6 Edge.
The Samsung Gear VR headset uses your compatible Samsung device ─ including the Galaxy S7, S7 Edge, Galaxy S6, S6 Edge, S6 Edge+, and the Galaxy Note 5 ─ to provide a rich and immersive VR experience with plenty of great content to go with it.
Samsung launched the Galaxy S7 and curved screen S7 Edge, it's latest flagship smartphones on Sunday, and made another big push into the virtual reality (VR) space as it looks to new areas of growth amid a slowing smartphone market.
Google Cardboard Experience virtual reality in a simple, fun, and affordable way.
VIVE Video. An immersive, cinematic VR video player for standard, 3D, 180˚and 360˚ videos saved on your computer. Available for free on VIVEPORT and Steam.
Immersive virtual reality (immersive VR) is the presentation of an artificial environment that replaces users' real-world surroundings convincingly enough that they are able to suspend disbelief and fully engage with the created environment. Immersiveness is an important element of virtual reality applications, such as VR gaming and VR therapy.
Oculus is making it possible to experience anything, anywhere, through the power of virtual reality. Visit to learn more about Oculus Rift, Oculus Go, and Gear VR.
The Bad It only works with the Samsung Galaxy Note 4; the app assortment consists mainly of demos and quick minigames; its video resolution in VR still grainy, compared with TVs and tablets. It doesn't work with full-fledged PC-based Oculus software.
Samsung Gear VR¹ transforms virtual reality with a new handheld controller that seamlessly responds to organic, human movements in virtual experiences.² Every move, from turning and grabbing to pointing and lifting, is naturally connected from physical to virtual, making it more intuitive and spellbinding than ever before.
The main functional difference is the entity on the other end: a real environment in the case of telepresence, vs. a computer in the case of immersive virtual reality. Applications Application examples could be cited within emergency management and security services, B&I, and the entertainment and education industries.
VR Gloves become Haptic Gloves Ready Player One is likely to represent a seminal moment in bringing virtual reality to the mainstream and introducing viewers to next-generation VR devices like haptic gloves and omnidirectional treadmills.
Assuming you haven’t been comfortably living under a rock for the past few years, you will be well aware of the technological and cultural phenomenon called Virtual Reality (VR). And while it would be quite simple to boil VR down to “put on headset; enter virtual world”, the truth is it’s a little more nuanced than that.